Just a short forum post to highlight some changes we've made to rules in the past few days.
The first thing I wanted to talk about is the increase in glitching into bases using various methods. As Jack talked about in a previous post, this is to do with how Minecraft is coded rather than an issue on our end. Having said that, we have taken measures to minimise this such as disabling enderpearls in claimed land and disabling creeper damage on obsidian. Due to this, anyone caught using any method of glitching into bases will be permanently banned from the network.
Similarly, we have also seen an increase in those using WorldDownloader in inappropriate ways; we initially allowed this mod to be used to download your bases to single player etc., though have seen it used as an xray-like tool to assist in raiding. Due to this, we have decided that World Downloader is no longer an allowed mod and those found using it will be banned in a manner similar to x-ray - 30 days on a...
Factions Aftermath has officially opened! You can join through the hub, the portal is open or you can use the compass.
The whole idea is a more hardcore, difficult version of factions than our main server.
We took the map from season 4 and made a new server with it, we deleted the end and reset the nether. But the overworld is the same as the day before reset!
We've set the overworld border to 7.5k, but basically all bases left in the overworld last season are still in the overworld. You can scavenge for any loot they left behind and take it for yourselves, we've also pasted in plenty of other bases for people to find!
The shop is very limited to add to the hardcore-feel of the realm.
Mobs are super OP too, so be careful of those! It's also constantly night time.
We've made some changes to crates for Aftermath specifically too, no longer can you just open your keys at spawn! If you purchase a crate, or a supply drop as is its proper name, you have to place it and protect it for...
So if you happen to have caught any quality content from the 38th most famous Jack on Youtube this week, you've probably heard that we're releasing a new Factions gamemode called Aftermath this Saturday.
I don't want to give away too many spoilers as to what exactly Aftermath is, but I highly suggest you watch episode 1 of my new series which will be coming out tomorrow a couple of hours before the server is set to launch.
But just in case you're not really into your JackSucksAtLife content i'll give you a mini overview of what to expect. Aftermath is not HCF, but it is far more hardcore version of our current Factions set up. Here are some of the main differences:
- No arena, to encourage lots of warzone PVP.
- A very verysmall warzone to encourage lots of trapping and griefing.
- No more mystery crate keys! We've developed a unique supply drop plugin to add more variation between gamemodes.
- Smaller world borders.
Hello and welcome to the first ever Skycade staff blog, basically this is a little place for me to update you guys on server news, any changes we make and so on! I've posted this in the announcements because it's the first blog and is an introduction, but the rest will be posted in >>https://forums.skycade.net/index.php?forums/staff-blogs.18/ << I'll tweet from the Skycade twitter every time there's a new post so be sure to follow it to keep updated >> https://twitter.com/PlaySkycade <<
Anyway, this one is just to introduce the blog and talk about a few little things.
Recently there has been quite an issue with people glitching into bases and we've been working hard to find solutions, we've deployed several fixes to help ensure that people can't glitch into your base:
We have made TP glitching almost impossible by allowing players to TP directly into water or lava, so that if they sethome (or use any other form of TP) in the water or lava around...
So for a long time, we've tried to avoid having pay2win stuff like ranks on Skycade. But due to the success and popularity of the updated and far more OP Mystery Crate prizes, along with the results of a poll that was posted on the forums a few days ago, we have decided that it is about time we add ranks to Skycade!
I know many of you will be hesitant about this but trust be I thought long and hard because making this decision and I honestly feel like it is the right thing for Skycade as a server, and it is the best way that Skycade will grow.
So without further ado, here is a description of all of the new ranks and what perks they come with:
Obviously there has been quite a few complaints recently, on various issues such as staff inactivity, apathy and bug abuse. These issues are of course important, but the recent uproar is unnecessary and misguided.
First is the issue of staff inactivity... it's just not true. We generally have a very active staff team, as evidenced by the rate at which appeals and reports are handled, by how many bans and mutes we get (Check bans.skycade.net it's easy), by forum activity (5 of the top 10 most active forum posters are staff, 2 of the top 3 are SrMods) and lastly, which players can't see, by the activity of staff chats. We're constantly discussing new ideas, punishments & rules, testing new stuff and so on.
Staff are not inactive, but we do realise we need more staff. We're actively, as we always are, working on choosing more.
Next is the alleged issue with staff apathy, particularly in relation to server improvement. This is misguided. You do not see staff chat. If you did, you'd...
Skywars has been officially launched on Skycade! (Yes we did it for the name)
You will be able to join our skywars-1 server through the portal located on the left of every hub, or by using the compass. The server skywars-2 will be launched if and when the demand for skywars becomes bigger.
Overtime we plan to add more maps depending on how popular Skywars will become on our network, we might potentially add teamed Skywars or a different game modifier.
Let us know what you think of the maps and loot tables in the crates and we'll try to improve based on your feedback.
Players are able to vote for the time of the day in a Skywars game, voting on the other options will come available to those who purchase it in our store.
We've had an enormous amount of people asking us why we have our Factions player limit capped at 275 players and this post will hopefully answer that question to you.
We are hosting our Factions server on a server (a physical machine) that is dedicated to hosting just Factions, this server has one of the best Processors currently available for running Minecraft servers with high amounts of players on one game.
Now because Minecraft is programmed in such a way that it only uses 1 of the many cores a Processor has it will not allow us to get the full potential out of this server and we are only using 1/8th of it's capability. Therefore we can only wait for a more powerful Processor that has more single core performance that the Processor we have now, and thus are limited to the amount of players the server handles.
We of course do try to improve the overall server performance by improving our plugin's and configurations which has lead us to pass our 225 player mark about a month...
As you know the reset happened, and I like to think it went pretty smoothly. Other than the 4 hour delay, there weren't many major bugs or issues which is nice. Fun fact: The Titanic took less time to sink than it took us to reset the map.
Anyway, it's been about 6 days now since the reset and we'd like to know your thoughts on the changes we made such as the shift to a farming economy, McMMO, the spawn/hub and all the other little changes made.
So please reply to the poll on this thread, we'd like to gauge your thoughts. If you'd like to expand on your response then feel free to reply below, I'll reply to as many as possible.
Thanks for the support following the reset, we've been hitting 300 players every day!
As most of you know the FFA happened today, we've just finished it. We didn't advertise it too much because we were worried about lag (and it lagged) but we did get well over 150 people participating.
The winners, from 5th place to 1st place respectively are as follows:
FearlessAsian winning himself 1 key, triangularDUCK winning himself 10 keys, Dizcos winning himself 25 keys, GaryBarlow (Turkey_Dinosaur//Joe) winning himself 50 keys and iAbusingwinning himself a whooping 100 keys!
These keys will be given out as soon as the reset happens on the 11th.
Purge is set to happen from 8pm GMT on Friday to Saturday night when we go down to reset!
During purge you'll all be allowed to hack,...